Christmas is almost here and another year has flown. On the game design side of things, this was, comparably, a year of low activity. Emma’s next adventure has been progressing well with scene building fully underway. But it’s a bit too soon to start sharing specifics about that! In the meantime, and in the ‘spirit
In the mood for some family fun Halloween activities? All are free to download – you just have to print and play them! Check out our spookiest print-and-play games: Chess Attack – Spooky Creatures: Command the forces of the Great Pumpkin & the Witch Queen! Battle against Clan Dinosaur, the Animal Army, or Chess’ traditional
It’s already Fall! Have you been busy getting ready for a new year of school? New clothes, backpacks, and other supplies have been top topics around here for the last while. But we also have a game design update! A New Look for Back to School It’s been 3 years since we launched PlayGames2Learn.com with
Thank you Nikita for two years of #TheIndieTabletopNewsletter! It’s been a great vehicle to share progress and find out about the work of other indie game designers! 🙂 In celebration, we thought we’d recap what we’ve shared over these 24 issues: July 2020 – we introduced PlayGames2Learn.com in the first issue and listed the dozen+
With creative attention on the next Emma Sharpe Adventure and as a new phase of schooling continues to demand more cycles, game design sits on the backburner. However, we recently enjoyed introducing a couple of our younger games to some new players and we were reminded of our article “Introducing Board Games – Start Small”.
Each year, we’ve donated a percentage of any monies received from our creative works to the BC Children’s Hospital Foundation (BCCH). This year, we’re re-committing to donating ALL of it. When you buy one of our games or books via a print-on-demand platform, we receive a royalty payment. Any such payments collected in 2022 will
In connection with education, STEM stands for Science, Technology, Engineering, and Math. Add in Arts (not just Fine Arts) and you have STEAM. STEM / STEAM are not a way of learning, but a high-level set of categories in which learning is desired. When our children are attending school either in the classroom or at
Last year was a pretty productive year of creativity! We released: Our 1st historical novel – “The Day the Pirates Went Mad”, an adventure for middle-grade readers set at the turn of the 18th century. Cover and illustrations by @JonMerchant21 The 2nd Pirate Pursuit – “The King’s Pardon”, available as a standalone card game or as