Elemental Minions includes four different games designed for 2–4 players using custom playing cards. Each of the four primary elemental forces (Earth, Wind, Fire, or Water) has a strength and weakness. Players must learn to exploit their strength and guard against their weakness as they seek to master their elemental minions!
The first game, “Control”, is a “trick-taking” game where players try to stay ahead of each other by switching “suits”.
The second game, “Power”, is a strategic rock-paper-scissors game where players try to outmanoeuvre each other with careful placement of their minions.
The third game, “Hierarchy”, is a co-op game of silent strategy that requires players to plan ahead as they build out their minions.
The last game, “Dominion”, is a “gobbler”-style game of area control where players must exploit their element’s strength and guard against its weakness.
Educational: All games require strategic thinking, and utilize basic math for sums and number comparisons.
Ages 6+ 2-4 players 10-15 min.
This is a free print-and-play game. Download here.
Related Games & Activities:
- Pirates vs. Skeletons – a 2-player dice-rolling game using pirates and skeletons to introduce early math.
- Cube-Or-ACK! – if you like games with math concepts hidden inside, try this strategic cube-building game using math manipulatives.
- Target Zer0 – construct an equation using dice rolls that will produce a result as close to zero as possible.
- The Royal Three – three different mathematically inclined games designed for two players using a deck of regular playing cards.